local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1
L0_1 = {}
L0_1.MainID = 20603
L0_1.ActorAlias = "20603"
L1_1 = {}
L1_1.q2060301 = 2060301
L1_1.q2060302 = 2060302
L1_1.q2060303 = 2060303
L1_1.q2060304 = 2060304
L1_1.q2060305 = 2060305
L1_1.q2060306 = 2060306
L1_1.q2060307 = 2060307
L1_1.q2060308 = 2060308
L1_1.q2060309 = 2060309
L1_1.q2060310 = 2060310
L1_1.q2060311 = 2060311
L1_1.q2060312 = 2060312
L1_1.q2060313 = 2060313
L0_1.SubIDs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.id = 1409
L2_1.alias = "Npc1409"
L2_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 3
L6_1 = "Q20601CyrusPos"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L2_1.point = L3_1
L1_1.Npc1409Data = L2_1
L0_1.Npcs = L1_1
return L0_1
